AI Insights · Timothy · April 2022
Top 5 io Games on Android in Sweden: Q1 2022 Performance
An overview of the performance of the top 5 io games on Android in Sweden during Q1 2022, including download trends, revenue, and active users.
In the first quarter of 2022, the top 5 io games on the Android platform in Sweden showcased varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of these games:
Snake.io - Fun Snake .io Games from Kooapps Games saw a fluctuating performance in Q1 2022. Weekly downloads peaked at around 4.6K in the last week of January before declining to approximately 2.2K by the end of March. Revenue showed a slight increase, peaking at roughly $50 in late January, and active users saw a high of about 27.8K in the week of January 24 before tapering off to around 20.5K by the end of the quarter.
Hole.io by VOODOO exhibited a positive trend in weekly downloads, which surged from 258 in late December to a peak of about 4.5K by mid-March. Revenue also increased, reaching approximately $66 in the third week of March. Active users grew significantly, starting at 3.4K at the end of December and climbing to around 18.3K by late March.
State.io — Conquer the World, developed by CASUAL AZUR GAMES, experienced varying trends. Weekly downloads peaked at around 2.3K in mid-February but declined to 560 by the end of March. Revenue showed some fluctuations, with a high of about $42 in the last week of February. Active users peaked at around 5.7K in mid-February before dropping to approximately 3.5K by the end of March.
Fish.IO - Hungry Fish from ABI Games Studio had a relatively modest performance. Weekly downloads peaked at around 2.2K in the first week of January but declined to approximately 505 by the end of March. Active users peaked at about 4.9K in early January before decreasing to roughly 2K by the end of the quarter. Revenue remained minimal throughout the period.
Paper.io 2 by VOODOO showed a mixed trend in Q1 2022. Weekly downloads reached a peak of approximately 2.1K at the end of January but fell to around 483 by the end of March. Revenue remained relatively stable, with minor fluctuations, peaking at around $20 in early January. Active users saw a peak of about 6.6K in late January before declining to around 3.9K by the end of March.
These insights into the performance of the top 5 io games on Android in Sweden during Q1 2022 are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.